Table of Contents Previous Chapter 7 Simulating a System

7 Simulating a System

This chapters provides general information related to simulation in SDT and describes the actions you perform when simulating an SDL system. For a reference to the simulator user interface, see chapter 32, The Simulator.

Structure of a Simulator

In order to generate a simulator, the C Code Generator is used. The simulators generated using the C Code Generator consist of the following components:

Additional tools support graphical trace when executing a simulator:

The Simulated System

The application is a representation in C code of the implementation of the SDL system. Having generated the application (that is, translated the SDL system into C code), the SDT C Code Generator generates a makefile which contains instructions about how to compile and link the application together with the appropriate runtime library. A number of libraries are provided, which allow you to generate an application with the desired behavior. For instance, it is possible to have multiple simulators communicate with each other or communicate with an external application, provided that application has the facility to communicate through the SDT integration mechanism, the Postmaster.

An executing simulation program contains a number of data objects that represent certain SDL objects in the system that is being simulated. Process instances, signal instances (signals that are waiting in the input port of a process instance), and timer instances (timers that are set, but that have not output their corresponding signal instance) are all examples of such objects. These objects, together with the process instance env:1, which represents the environment of the system, and the monitor system, constitute the simulation program (see Figure 165).

The process instances in the simulated system will execute transitions that consist of actions like tasks, decisions, outputs, procedure calls, and so on, according to the rules of SDL. It is assumed that a transition takes no time and that a signal instance is immediately placed in the input port of the receiver when an output operation occurs.

The Environment Process

The function of the environment process instance, env:1, is to be a receiver of signal instances sent from the system to the environment of the system. The input port of env:1 will always hold the last 20 signals sent to the environment.

The Interactive Monitor System

When generating a simulating application, a monitor system is included, the function of which is to allow the interaction between the application and the user via a command-line user interface. The monitor system provides a functionality similar to high-level language debuggers, in which you can, for instance:

The interactive monitor is the interface between the user and the simulated system. The monitor can be seen as an ordinary process instance, which, when executing a transition, accepts commands from the user.

One group of monitor commands terminate the current transition of the monitor, allow one or several other process instances to execute their transitions, and then start a new transition by the monitor.

The Graphical User Interface

A graphical user interface to the monitor system of a simulator, known as the Simulator UI, is also provided. It is a window-based tool which facilitates the use of the monitor system. It contains graphical components, such as buttons, menus, and scrollable lists, which make it easier to run the simulator in an intuitive way. Also, it is designed to minimize the required amount of user interaction.

-----------------------------------------------------------------
Note:                                                              
Running the graphical user interface requires that the C Code Gen  
erator is present in your SDT configuration.                       
-----------------------------------------------------------------
When running the Simulator UI, the user has the option to take advantage of the graphical features which are provided, or to enter commands in a command line fashion in the same way as the textual interface.

Generating and Starting a Simulator

There are two ways to generate and start a simulator:

In the following, the more complex way will be described first, to give a full understanding of the process. The quick way is described in "Quick Start of a Simulator" on page 332.

Generating a Simulator

The Simulator is implemented as a precompiled run-time kernel to the SDT C Code Generator. To start a Simulator for an SDL system it is thus necessary to first generate an executable simulator for the system. This is done from the SDT Organizer.

To generate an executable simulator:

  1. Select Make from the Organizer's Generate menu. The Make dialog is opened.
  2. Turn on the options Analyze & generate code and Compile & link.
  3. From the Standard kernel option menu, select Simulation.
  4. If you need to check the Analyzer options, click the Analyze Options button. In the dialog, set the options and click the Set button. For more information about these options, see "Analyzing using Customized Options" on page 312.
  5. Click the Make button.
    A simulator for the system is now generated in the current directory with the name <system>_xxx.sct (the _xxx suffix is platform specific). The Status Bar of the Organizer reports the progress of the generation; the last message should be "Compiler done."
  6. Open the Organizer Log Window from the Tools menu and check that no errors occurred and that a simulator was generated.

Starting a Simulator

An executable simulator can be run in two different modes; graphical mode and stand-alone mode (textual mode).

Graphical Mode

In graphical mode, the Simulator takes advantage of SDT's graphical user interface and integration mechanism. A separate graphical user interface, the Simulator UI, is started, giving access to the monitor system through the use of menus, command buttons, etc.

To start a simulator in graphical mode:

  1. Select Simulator UI from the Organizer's Tools menu. The graphical user interface of the Simulator is opened (see "The Graphical Interface" on page 335).
  2. Select Open from the Simulator UI's File menu. A Standard File Selection Dialog is opened.
  3. In the dialog, locate and select an executable simulator and click OK.
    A welcome message is printed in the text area of the Simulator UI. The monitor system is now ready to accept commands.

Stand-alone Mode (Textual Mode)

In stand-alone mode, the Simulator uses the input and output devices currently defined on your computer, which provide a textual, command-line based user interface. A very limited graphical support is provided when running the Simulator in this mode.

To start a simulator in stand-alone mode, the generated simulator is executed directly from the OS prompt, e.g.

csh% ./system_sma.sct
A welcome message is printed on the terminal:

Welcome to SDT SIMULATOR. Simulating system <system>
Command :
The monitor system is now ready to accept commands.

------------------------------------------------------------------
Note:                                                               
Before a simulator can be run in stand-alone mode, you must exe     
cute a command file from the operating system prompt. The file is   
called telelogic.sou or telelogic.profile and is located in         
the SDT binary directory that is included in your $path variable.
For csh-compatible shells: source <bin dir>/telelogic.sou
For sh-compatible shells: . <bin dir>/telelogic.profile ------------------------------------------------------------------

Quick Start of a Simulator

A simulator can also be generated and automatically started in graphical mode in one single step.

To quick start a simulator, click the Simulate quick button in the Organizer's tool bar. The following things happen:

Restarting a Simulator

An executing simulator can be restarted from the beginning to reset its state completely:

Actions on Simulator Start-up

When a simulator is started, the static process instances in the system are created, but their initial transitions are not executed.

Issuing Monitor Commands

Whenever the interactive monitor system becomes active, commands are accepted from the user. When running the simulator in stand-alone mode, commands can only be entered textually from a command prompt. When running the simulator in graphical mode, commands may be issued both textually and through the use of menus and buttons.

Activating the Monitor

The simulator's monitor system becomes active when the simulator is started, when the execution has reached a stop condition or a breakpoint, when the system is completely idle, when a semantic error occurs, or when the execution is manually stopped.

These conditions are listed in greater detail in "Activating the Monitor" on page 1786 in chapter 32, The Simulator.

The Textual Interface

The commands to the monitor system consist of a command name and possibly one or more parameters to the command, separated by spaces or carriage return. The following general rules apply:

List-Ready-Queue
list-ready
l-r-q

Getting Command Help

To get a simple list of all possible command names, enter a `?' at the command prompt. A command can then be entered after the list.

To get a list of all commands, grouped into different categories, use the command Help without parameters.

To get a list of all possible commands starting with a certain string, enter the string and hit <Return>. Unless the string was a complete command, all command names starting with the entered string are listed. The following example shows how to list all output commands:

Command : out
Command was ambiguous, it might be an abbreviation of:
Output-To Output-Via Output-None Output-Internal 
To get short help on a specific command, use the Help command and specify the command in question as a parameter, e.g.

Command : help help
Help <Optional command name>
Issuing the help command will print all the available 
commands. If help is entered with a command name, this 
command will be explained.

Entering Parameters

To get a list of possible parameter values, enter a `?' on the command line or when prompted for a missing parameter.

To specify a default value for a parameter, enter a `-' on the command line or when prompted for a missing parameter.

If a default value exists for a parameter, you may also hit <Return> when prompted for the parameter to accept the default value. However, if no default value exists, this will list the possible values and prompt for the parameter again.

-----------------------------------------------------------------
Hint:                                                              
Before you are acquainted with the monitor commands and their pa   
rameters, it is generally a good idea to only enter the command    
names, without parameters. When prompted for parameters, use `?'   
to list possible values, and `-' to accept default values.         
-----------------------------------------------------------------

The Graphical Interface

The graphical Simulator UI is illustrated in the figure below:

Figure 166 : The Simulator UI. 
-----
(fig)  
       
-----
All input and output texts to and from the simulator monitor is displayed in the text area to the right.

Entering Commands Textually

To enter monitor commands textually:

  1. Place the mouse pointer inside the Command: input field at the bottom right, below the text area. You may also have to click once to activate the text cursor in the field.
  2. Enter the command on the input line. The same syntax is used as when running in stand-alone mode; see "The Textual Interface" on page 333. However, prompting for missing parameters are done by issuing dialogs, where the parameter value can be entered or selected from a list of possible values. See "Selecting Parameters" on page 337.
Monitor commands entered textually are saved in a history list. To re-execute a command in the history list:

  1. Place the mouse pointer inside the input field.
  2. Use the arrow keys <Up> and <Down> to display the commands that have been entered earlier.
  3. Hit <Return> on the command line to re-execute the displayed command. You may edit the command before executing it.

Issuing Commands Using Buttons

The preferred way to issue monitor commands is by using the command buttons in the left area of the Simulator UI. Each button correspond to a certain monitor command. The buttons are grouped into modules, corresponding to different categories and uses of the commands. The groups are similar to those listed when using the Help command in the textual interface.

To "preview" the command associated with a button, without executing it:

  1. Place the mouse pointer on the button and press the mouse button. The name of the monitor command is displayed in the Status Bar at the very bottom of the Simulator UI.
  2. Move the mouse pointer outside the button and release the mouse button.
To execute a command, simply click on a button.

---------------------------------------------------------------------
Note:                                                                  
The commands entered using buttons are not saved in the history list   
and therefore cannot be re-executed from the command line.             
---------------------------------------------------------------------

Selecting Parameters

Parameters to monitor commands are prompted for in dialogs (unless they have been specified on the command input line). If a parameter has a set of possible values, the list of values is presented from which you may select a value:

Figure 167 : A Typical Parameter Dialog. 
-----
(fig)  
       
-----
Other parameters, like integers, are prompted for in a simple text input dialog. File parameters are prompted for in Standard File Selection Dialogs.

To accept a selected or entered value, click OK in the dialog.

To specify a possible default value, click OK without having selected or entered any value, or enter a `-' in the dialog's text input field.

To cancel a command, click Cancel in any of the parameter dialogs, or enter an unallowed value in the dialog's text input field.

Customizing the Simulator UI

In the Simulator UI, you may change the contents and appearance of button modules and some additional windows. All these configurations are stored in a number of definition files, which are read at start-up of the Simulator UI. If you change any of the configurations, you are prompted to save them when you exit the Simulator UI.

Managing Command Buttons

You may wish to add your own command buttons for frequently used commands, or to change or delete existing command buttons. These operations are invoked from the Group menu in the button modules:

Figure 168 : The Group Menu. 
-----
(fig)  
       
-----

Adding a Button

To add a button to a module:

  1. Select Add from the Group menu. A dialog is opened:
    Figure 169 : Adding a Button. 
    -----
    (fig)  
           
    -----
    
  2. Enter a button label and a monitor command definition. The same syntax is used as when entering commands textually. If you omit a parameter value, it will be asked for in a parameter dialog when the command is executed.
  3. Click OK to add the button and close the dialog. If you click Apply, the button is added and you can specify another button to add.
    ---------------------------------------------------------------------
    Note:                                                                  
    You cannot specify the location of the button in the module. It will   
    be placed in the next available empty position.                        
    ---------------------------------------------------------------------
    

Changing a Button

To change an existing button in a module:

  1. Select Edit from the Group menu. A dialog is opened:
    Figure 170 : Selecting a Button. 
    -----
    (fig)  
           
    -----
    
  2. Select the button to edit and click OK. A dialog similar to when adding a button is opened (see Figure 169).
  3. Edit the button label and/or the command definition and click OK.

Deleting a Button

To delete an existing button in a module:

  1. Select Delete from the Group menu. A dialog similar to when editing a button is opened (see Figure 170).
  2. Select the button to delete and click OK. The button is deleted from the module and the remaining buttons are possibly re-arranged.

Managing Button Modules

In addition to the command buttons, you may also add, rename, delete and collapse/expand the button modules.

Collapsing and Expanding Modules

Modules may be collapsed and expanded to only show the command buttons of interest at the moment. A collapsed module hides all of its buttons and only displays the title bar:

Figure 171 : A Collapsed Button Module. 
-----
(fig)  
       
-----
To collapse and expand a module, click the toggle button to the left of the module name in the title bar.

To collapse and expand all modules, select Collapse Groups or Expand Groups in the Buttons menu.

Adding, Deleting and Renaming a Module

To add a new module to the bottom of the button module area, select Add Group in the Buttons menu. In the dialog, enter the module's name and click OK.

To delete a module, select Delete Group from the module's Group menu. In the confirmation dialog, click OK.

To rename a module, select Rename Group from the module's Group menu. In the dialog, enter a new name and click OK.

The Command and Watch Windows

In the Simulator UI, you can continuously view the internal status of the system by using the Command and Watch windows. These windows are opened from the View menu. They are both updated automatically whenever the monitor system becomes active.

The Command Window

In The Command Window, you can execute a number of monitor commands automatically. The commands are executed in command modules, similar to button modules in the main window of the Simulator UI:

Figure 172 : The Command Window. 
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(fig)  
       
-----
By default, the commands List-Ready-Queue and List-Process are executed. You are advised to only use commands for examining the system, see "Examining the System" on page 353.

The command modules are managed in the following ways:

The Watch Window

In The Watch Window, you can automatically monitor values of variables in the system. The variables are displayed on separate lines in the window:

Figure 173 : The Watch Window. 
-----
(fig)  
       
-----
By default, the Watch window is empty. To add a variable, select Add from the Watch menu. In the dialog, enter the variable specification and click OK. A variable specification consists of the process instance name within parenthesis, followed by the variable name, e.g.
(game:1) count.

To change a variable specification, select Edit from the Watch menu. In the dialog, select the variable to edit and click OK. In the next dialog, you can edit the specification and click OK.

To delete a variable specification, select Delete from the Watch menu. In the dialog, select the variable to delete and click OK.

Tracing the Execution

When the SDL system is executing during simulation, you can obtain trace information of the execution. This makes it easier to follow the events that happen during execution.

There are three types of execution traces:

The amount of trace is determined by a trace value for each of the three trace types. The trace value controls the level of detail in the trace; the trace value 0 (zero) means no trace. Setting appropriate trace levels is often something you would like to do before the execution is started.

Apart from these continuous trace functions, there are also other possibilities to trace the execution. See "Other Tracing Functions" on page 350.

Specifying Unit Names

Trace values can be assigned to different units of the SDL system; the system as a whole, blocks, process types, and process instances.

Example 10 : Specifying Trace Unit Names  
System Demongame
   Block GameBlock
      Process Game
In this diagram structure, the unit name "Game" would refer to the block GameBlock. To specify the process Game instead, the unit could be expressed as "process Game" or "<<System Demongame / Block GameBlock>> Game".

  

Determining the Scope of Trace

When a process instance executes a transition, or part of a transition, the trace value for the instance is found using the following algorithm:

  1. If a trace value is defined for the process instance executing the transition, that value is used.
  2. If not, and a trace value is defined for the process type, that value is used.
  3. Otherwise, if a trace value is defined for the block enclosing the process, that value is used.
  4. If still no trace value is found, the block structure is followed outwards until a unit is reached which has a trace value defined. The system always has a trace value defined.
For MSC trace the situation is slightly more complex; see "MSC Trace" on page 348.

Textual Trace

Textual trace is printed for the transition or the SDL symbols that were last executed.

To set the trace value for textual trace:

  1. Click the Set button in the Trace module, or enter the command SetTrace. The command takes two parameters, an optional unit name and the trace value.
  2. Select or enter the name of the unit to set the trace for. If you do not specify a unit name, or the default name `-' is entered, the trace will be set for the whole system.
  3. Select or enter a trace value between 0 and 6. The trace values are shortly described in the dialog, or after hitting <Return> in stand-alone mode. The following table explains them in more detail; for a full explanation, see "Trace Limit Table" on page 1828. The default textual trace value is 4 for the system.
    ----------------------------------------------------------------------
    Value  Trace Explanation and Examples                                   
    ----------------------------------------------------------------------
    0      No trace                                                         
    1      Trace of signals sent to the environment, as seen from the       
           specified unit. This is useful if you only want to look at the   
           external behavior of the unit. Example:                          
           *   OUTPUT of Score from Game:1 to env:1                         
           *      Parameter(s) : -1                                         
    2      Trace of transition start and timer outputs, i.e. what is        
           causing the transition to occur.                                 
           For transition starts, the process instance, initial state,      
           input signal, sender process and value of Now is printed,        
           e.g.:                                                            
           *** TRANSITION START                                             
           *      PId    : Demon:1                                          
           *      State  : Generate                                         
           *      Input  : T                                                
           *      Sender : Demon:1                                          
           *      Now    : 1.0000                                           
                                                                            
           For timer outputs, the timer name, receiver process and          
           value of Now is printed, e.g.:                                   
           *** TIMER signal was sent                                        
           *   Timer    : T                                                 
           *   Receiver : Demon:1                                           
           *** Now      : 1.0000                                            
    3      As 2 + trace of important SDL actions, e.g. signal output,       
           create, timer set and reset, nextstate and stop. Examples:       
           *   SET on timer T at 1.0000                                     
           *   CREATE Game:1                                                
           *   OUTPUT of Bump to Game:1                                     
           *** NEXTSTATE  Generate                                          
    4      As 3 + trace of other SDL actions as well, e.g. task, deci       
           sion and export. Example:                                        
           *   ASSIGN  Count :=                                             
    5      As 4 + result of actions, e.g. null transitions, implicit        
           resets, and discarded signals.                                   
    6      As 5 + print of parameter values for signals, timers, create     
           actions, etc. Examples:                                          
           *   ASSIGN  Count := 1                                           
           *   OUTPUT of Score to env:1                                     
           *      Parameter(s) : 1                                          
    ----------------------------------------------------------------------
    
To list the textual trace values that are defined for the units in the system, click the Level List button in the Trace module, or enter the command ListTraceValues.

You can also reset the trace value for textual trace for a unit, i.e., set it to undefined. To do this, enter the command ResetTrace and specify a unit (there is no button for this command).

GR Trace

GR trace will open an SDL Editor and continuously select the next SDL symbol to be executed in the corresponding process diagram. (See also "Tracing Simulations (Graphical Trace)" on page 28 in chapter 2, Editing SDL Diagrams.)

To set the trace value for GR trace:

  1. Click the Graph button in the Trace module, or enter the command SetGRTrace. The command takes two parameters, an optional unit name and the trace value.
  2. Select or enter the name of the unit to set the trace for. If you do not specify a unit name, or the default name `-' is entered, the trace will be set for the whole system.
  3. Select or enter a trace value between 0 and 2. The trace values are shortly described in the dialog, or after hitting <Return> in stand-alone mode. The following table explains them in more detail. The default GR trace value is 0 for the system.
    ------------------------------------------------------------------
    Value  Trace Explanation                                            
    ------------------------------------------------------------------
    0      No trace.                                                    
    1      In an SDL Editor, show the next SDL symbol to be exe         
           cuted. This only happens when the monitor is activated the   
           next time, i.e. when it becomes ready to accept a new com    
           mand. No symbols are selected during execution when the      
           monitor is inactive.                                         
    2      In an SDL Editor, follow the execution and show each         
           SDL symbol as it is executed, until the monitor is acti      
           vated again.                                                 
    ------------------------------------------------------------------
    
To list the GR trace values that are defined for the units in the system, click the Graph List button in the Trace module, or enter the command ListGRTraceValues.

You can also reset the trace value for GR trace for a unit, i.e., set it to undefined. To do this, enter the command ResetGRTrace and specify a unit (there is no button for this command).

MSC Trace and Logging

MSC trace will enable transformation of the SDL events that take place during execution into corresponding MSC events. Of course, not all SDL events are possible to transform into MSC events; typically, the events that can be transformed are sending and consumption of signals, setting and expiration of timers, and creation and termination of processes. By default, this transformation is enabled for the whole system.

The MSC events that are created by MSC trace can then be logged in two different ways:

Therefore, setting the MSC trace value does not start the actual logging of MSC events in an MSC Editor or on file.

MSC Trace

To set the trace value for MSC trace:

  1. Click the MSC button in the Trace module, or enter the command SetMSCTrace. The command takes two parameters, an optional unit name and the trace value.
  2. Select or enter the name of the unit to set the trace for. If you do not specify a unit name, or the default name `-' is entered, the trace will be set for the whole system.
  3. Select or enter a trace value between 0 and 3. The trace values are shortly described in the dialog, or after hitting <Return> in stand-alone mode. The following table explains them in more detail; for a full explanation, see "Message Sequence Chart Traces" on page 1831. The default MSC trace value is 1 for the system.
    --------------------------------------------------------------------
    Value  Trace Explanation                                              
    --------------------------------------------------------------------
    0      No trace.                                                      
    1      For an MSC event that involves another unit, trace only if     
           that unit's trace value is greater than 0.                     
    2      For an MSC event that involves another unit, trace always,     
           even if that unit's trace value is 0. Such an MSC event will   
           be logged to interact with a special "void" instance in the    
           MSC diagram.                                                   
    3      Trace on block levels.                                         
    --------------------------------------------------------------------
    
To list the MSC trace values that are defined for the units in the system, click the MSC List button in the Trace module, or enter the command ListMSCTraceValues.

You can also reset the trace value for MSC trace for a unit, i.e., set it to undefined. To do this, enter the command ResetMSCTrace and specify a unit (there is no button for this command).

Logging of MSC Events

To start the continuous logging of MSC events in an MSC Editor:

  1. Click the Start MSC button in the Trace module, or enter the command StartInteractiveMSCLog. The command takes one parameter, a symbol level determining the amount of information that should be part of the MSC.
  2. Select or enter a symbol level between 0 and 2 (see the table below).
    An MSC Editor is opened and the execution is then traced by adding MSC events to the created diagram. (See also "Tracing a Simulation in a Message Sequence Chart" on page 247 in chapter 3, Editing MSC Diagrams.)
To start the continuous logging of MSC events in a log file:

  1. Click the Batch MSC button in the Trace module, or enter the command StartBatchMSCLog. The command takes two parameters, a symbol level and the name of the log file. The symbol level determines the amount of information that should be logged.
  2. Select or enter a symbol level between 0 and 2 (see the table below).
  3. Select or enter a log file name, preferably with the suffix .mpr.
When an MSC log is started, the amount of information that should be part of the log can be decided by giving the symbol level parameter an appropriate value, according to the table below:

------------------------------------------------------------------
Level  Information in MSC                                           
------------------------------------------------------------------
0      Basic MSC, i.e. containing events for signals and timers     
       plus create and stop.                                        
1      Basic MSC extended with condition symbols for each           
       nextstate.                                                   
2      Basic MSC extended with condition symbols for each           
       nextstate and action symbols for task, decision, call, and   
       return.                                                      
------------------------------------------------------------------
Note that you cannot have both types off logging enabled at the same time. To see what type of logging is enabled, enter the command ListMSCLog (this command has no button).

To stop the logging, click the Stop MSC button in the Trace module, or enter the command StopMSCLog. If you used logging to an MSC Editor, you should then save the trace from the Editor. If you used logging to file, the file is automatically saved and closed.

Other Tracing Functions

Showing SDL Symbols

If you do not have GR trace enabled, it is still possible to show the next symbol to be executed in an SDL Editor. To do this, click the
Next Symbol button in the Show module, or enter the command ShowNextSymbol.

In a similar fashion, the last executed symbol can be shown in an SDL Editor. This will give you a correspondence between textual trace and the SDL Editor, since textual trace always is printed for the last executed symbols. To do this, click the Prev Symbol button in the Show module, or enter the command ShowPreviousSymbol.

Tracing Back to C Code

A trace-back to the generated C source code for the system is also possible. To show where in the C code the execution is at the moment, click the C Line button in the Show module, or enter the command ShowCLineNumber. The file name and line number of the C source file is printed, and the C source file is opened in an SDT Text Viewer, positioned on the correct line.

Generating Coverage Information

To see how much of the SDL system you have covered during simulation, you can save coverage information on file. By opening this coverage file in a Coverage Viewer, you can examine for instance which parts of the system that have not been executed during the simulation. To save coverage information:

  1. Click the Coverage button in the Show module, or enter the command PrintCoverageTable. This command takes one parameter, the name of the coverage file.
  2. Select or enter a coverage file name, preferably with the suffix .cov.

Executing a Simulator

There are a number of monitor commands for executing one or more transitions in process instances, and for stepping symbol by symbol within a transition.

----------------------------------------------------------------
Note:                                                             
During execution, you may be prompted for input before the execu  
tion can continue. See "Run-time Prompting" on page 1838 for      
more information.                                                 
----------------------------------------------------------------

Continuous Execution

To start executing the simulation program continuously, click the Go button in the Execute module, or enter the command Go. The execution continues until one of the conditions listed in "Activating the Monitor" on page 333 becomes true, for instance when reaching a breakpoint. See also "Stopping the Execution" on page 352.

----------------------------------------------------------------------
Note:                                                                   
The button Forever, corresponding to the command GoForever,             
behaves very similar to the above. The difference is that the monitor   
does not become active when the system is completely idle. This         
feature is valuable when communicating with other simulations or        
applications.                                                           
----------------------------------------------------------------------

Executing Until a Condition

To execute until a certain point in time:

  1. Click the Until Time button in the Execute module, or enter the command ProceedUntil. The command takes one parameter, the value of the simulation time when to stop executing.
  2. Enter a time value, either an absolute value (without sign) or a value relative to Now (with a `+' sign). That is, "7.5" is an absolute time value, whereas "+7.5" is the time value Now+7.5.
To execute until, but not including, the next timer output, click the Until Timer button in the Execute module, or enter the command
ProceedToTimer.

Executing Transitions

To execute the next transition, or the remainder of the current transition, click the Transition button in the Execute module, or enter the command NextTransition.

To execute a number of transitions until a transition with a textual trace value > 0 has been executed, click the Until Trace button in the Execute module, or enter the command NextVisibleTransition. This is very valuable when you have set the trace value for some "uninteresting" parts of the system to 0, and you want to skip over those parts.

Single-Stepping Symbols or Statements

To execute only the next SDL symbol, click the Over Symbol button in the Execute module, or enter the command NextSymbol. This may execute several statements, and will step over procedure calls.

To execute only the next SDL statement, click the Over Stmt button in the Execute module, or enter the command NextStatement. This will step over procedure calls.

Executing Procedures

The only way to follow the execution into a procedure is to use the following single-stepping functions.

To execute only the next SDL symbol, and to step into possible procedure calls, click the Into Symbol button in the Execute module, or enter the command StepSymbol. This may execute several statements.

To execute only the next SDL statement, and to step into possible procedure calls, click the Into Stmt button in the Execute module, or enter the command StepStatement.

To execute a procedure up to and including its return, click the Finish button in the Execute module, or enter the command Finish. In a process, this command behaves exactly like NextTransition.

Stopping the Execution

To stop the execution of transitions and symbols manually:

Examining the System

In the Simulator, you can issue a number of monitor commands to examine the internal status of the system. Detailed information concerning processes, procedure calls, signals, timers, and variables can be requested. Using the Simulator UI, you may continuously view the internal status by using the Command and Watch windows; see "The Command and Watch Windows" on page 340.

Current Process and Scope

Some of the commands used for examining the system operate on a specific process instance, the current process, identified by the current scope. A scope is a reference to a process instance, a reference to a service instance if the process contains services, and possibly a reference to a procedure instance called from this process/service (the current procedure). The scope is also used by some of the commands for modifying the system; see "Modifying the System" on page 367.

The scope is automatically set by the execution commands, when entering the monitor, to the next process instance in turn to execute. You may change the scope if you would like to examine (or modify) another process, service or procedure instance. Changing the scope does not change the execution order of process instances. As soon as the execution continues again, the scope is reset to the next process instance in turn to execute.

The Process/service Scope

To print the current process/service scope, click the Scope button in the View module, or enter the command Scope.

To set the current process/service scope:

  1. Click the Set Scope button in the View module, or enter the command SetScope. This command takes one parameter, a process instance, and optionally if the process contains services, a second parameter which specifies a service name.
  2. Select or enter the name of a process instance.
  3. If the process instance contains services, select or enter the name of a service instance.
The scope is set to the specified process/service, at the bottom procedure call.

The Procedure Scope

To print the procedure call stack for the process/service instance defined by the current scope, click the Call Stack button in the View module, or enter the command Stack.

To change the procedure scope within the current process/service scope, you can move the scope one step up or down in the procedure call stack. Click the Up or Down button in the View module, or enter the command Up or Down. Going up from a service leads to the process containing the service. To go down in a service within a process, select or enter the name of the service instance.

Printing the Simulation Time

To print the current value of the simulation time, in case it is not displayed by the textual trace, click the Now button in the View module, or enter the command Now.

Printing the Process Ready Queue

The ready queue is the queue of process instances that are ready to execute a transition, i.e., those instances that have received a signal that can cause an immediate transition, but that have not yet had the opportunity to execute this transition to its end.

To print an ordered list of the process instances in the ready queue, click the Ready Q button in the View module, or enter the command ListReadyQueue. The list contains an entry number (queue position), the process instance, its current state, the number of signals in its input port, and the name of the signal that will cause the next transition. If a process instance has active procedure calls, the current executing procedure instance is also listed. If the state name is followed by a `*', then the process/procedure is currently executing a transition starting from this state.

The ready queue is by default printed in the Command window. It may look like this:

Figure 174 : The Ready Queue in the Command Window. 
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(fig)  
       
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Examining Process Instances

To list all active process instances of a certain process type:

  1. Click the Process List button in the View module, or enter the command ListProcess. The command takes one parameter, the name of the process type.
  2. Select or enter a process type. If no process type is specified, or it is specified as `-', all active process instances in the system are listed. The list contains the same details as described for the process ready queue, above.
To print information about the current process instance, click the Process button in the View module, or enter the command ExaminePId. The information contains the current values of Parent, Offspring, Sender and a list of all currently active procedure calls made by the process instance (the stack). For more information on current process and procedure call stack, see "Current Process and Scope" on page 353. An example of output is:

Parent    : null
Offspring : Game:1
Sender    : env:1
PId       Main:1

Examining Signal Instances

To list all signal instances in the input port of the current process instance, click the Input Port button in the View module, or enter the command ListInputPort. The list contains an entry number (queue position), the signal type, and the sending process instance. If the entry number is prefixed by a `*', the signal instance is the one to be consumed in the next transition performed by the process instance. For more information on the current process, see "Current Process and Scope" on page 353. An example of output is:

Input port of Game:1
Entry   Signal name          Sender
*1      Bump                 Demon:1
 2      GameOver             Main:1
To print the parameters of a signal instance in the input port of the current process instance:

  1. Click the Signal button in the View module, or enter the command ExamineSignalInstance. This command takes one parameter, an entry number in the input port.
  2. Enter an entry number. To see what entry number is associated with the signal instance, list the input port as described above. An example of output is:
Signal name : Score
Parameter(s) : -1

Examining Timer Instances

To list all active timers in the system, click the Timer List button in the View module, or enter the command ListTimer. The list contains an entry number, the timer name, the corresponding process instance, and the associated time. An example of output is:

Entry   Timer name        PId                Time
1       T                 Demon:1            4.0000
To print the parameters of an active timer instance:

  1. Click the Timer button in the View module, or enter the command ExamineTimerInstance. This command takes one parameter, an entry number in the timer list.
  2. Enter an entry number. To see what entry number is associated with the timer instance, list the active timers as described above. If only one timer is active, the entry number is not needed.

Examining Variables

To print the value of a variable or formal parameter in the current process or procedure:

  1. Click the Variable button in the View module, or enter the command ExamineVariable. This command takes two optional parameters, the name of the variable and a specification of a variable component.
  2. Select or enter the name of a variable, possibly abbreviated. If no variable name is specified, all variables and formal parameters of the current process or procedure are printed.
    If a variable has several components (e.g. an array, struct or string) and it is specified without a component, the values of all components of the variable is printed (e.g. the complete array).

Managing Breakpoints

By setting breakpoints in the system, the execution of a simulator can be stopped and the monitor system activated at a certain point of interest. They can be used to trap certain SDL symbols, transitions, signal outputs, and variable changes.

Breakpoints are often used together with continuous execution to reach a certain state of the system (see "Continuous Execution" on page 351). The monitor system becomes active when the breakpoint condition becomes true. Care should be taken when using continuous execution with breakpoints; if the breakpoint is never reached, the system may continue executing "forever."

Breakpoint Commands

When defining a breakpoint, you may specify one or more monitor commands to be executed after the breakpoint has been reached. In this way it is possible to, for instance, automatically print information about the system by using the examine commands. The monitor commands are specified using the same syntax as when entering them textually.

If you want to use several monitor commands, they have to be separated by spaces and semicolons. It is even possible to use the execution commands in this context to automatically continue the execution after a breakpoint has been reached. However, care should be taken to make sure the system does not end up executing "forever." An example of a combination of breakpoint commands may be:

Examine-PId ; Go

Setting a Symbol Breakpoint

Symbol breakpoints are set on a specific SDL symbol. Symbol breakpoints are checked before a symbol is executed, i.e., the symbol is not executed when the breakpoint is reached.

To set a symbol breakpoint:

  1. Click the Symbol button in the Breakpoint module, or enter the command BreakpointAt. This command takes two parameters, a textual SDT reference to the SDL symbol and an optional breakpoint command.
  2. Instead of entering the SDT reference manually, you can fetch it from the SDL diagram itself:
  3. Enter one or more optional breakpoint commands.

Setting a Transition Breakpoint

Transition breakpoints are set on a transition, i.e. the combination of a process instance, state, signal and sender. Transition breakpoints are checked before a transition is executed, i.e., the transition is not executed when the breakpoint is reached.

To set a transition breakpoint:

  1. Click the Transition button in the Breakpoint module, or enter the command BreakpointTransition. This command takes the following parameters: the process name and instance number, the name of a service, the state of the process/service, the signal, the sender's process name and instance number, a breakpoint counter, and an optional breakpoint command.
    Any of the parameters may be omitted or given the value `-', which means that any value will match that parameter. In this way, transition breakpoints can be matched by more than one transition.
  2. Select or enter the name of the process in which the transition exists. If no process is specified, any process will match.
  3. Enter the instance number of the process. If no instance number is specified, any instance of the process specified above will match.
  4. Select or enter the name of the service of interest.
  5. Select or enter the state of the process where the transition is executed from. If no state is specified, any state will match.
  6. Select or enter the name of the signal that causes the transition. If no signal is specified, any signal will match.
  7. Select or enter the name of the process sending the signal. If no process is specified, any sender process will match. Note that "env" may be entered for the environment process.
  8. Enter the instance number of the sender process. If no instance number is specified, any instance of the process specified above will match.
  9. Enter a breakpoint counter, i.e. how many times the breakpoint condition must be true before the execution is stopped. If no counter value is specified, the default value 1 is used.
  10. Enter one or more optional breakpoint commands.

Setting an Output Breakpoint

Output breakpoints are set on a signal output, i.e. the combination of a signal, sender process and receiver process. Output breakpoints are checked immediately after a signal is sent.

To set an output breakpoint:

  1. Click the Output button in the Breakpoint module, or enter the command BreakpointOutput. This command takes the following parameters: the signal name, the sender's process name and instance number, the receiver's process name and instance number, a breakpoint counter, and an optional breakpoint command.
    Any of the parameters may be omitted or given the value `-', which means that any value will match that parameter. In this way, output breakpoints can be matched by more than one signal output.
  2. Select or enter the name of the signal. If no signal is specified, any signal will match.
  3. Select or enter the name of the process sending the signal. If no process is specified, any sender process will match. Note that "env" may be entered for the environment process.
  4. Enter the instance number of the sender process. If no instance number is specified, any instance of the process specified above will match.
  5. Select or enter the name of the process receiving the signal. If no process is specified, any receiver process will match. Note that "env" may be entered for the environment process.
  6. Enter the instance number of the receiver process. If no instance number is specified, any instance of the process specified above will match.
  7. Enter a breakpoint counter, i.e. how many times the breakpoint condition must be true before the execution is stopped. If no counter value is specified, the default value 1 is used.
  8. Enter one or more optional breakpoint commands.

Setting a Variable Breakpoint

Variable breakpoints are set on a specific variable and are triggered whenever the value of the variable is changed. Variable breakpoints are checked after a variable assignment, i.e., the execution stops immediately after the symbol or assignment statement where the value was changed.

To set a breakpoint on a variable in the current process:

  1. Click the Variable button in the Breakpoint module, or enter the command BreakpointVariable. This command takes two parameters: the variable name and an optional breakpoint command.
  2. Select or enter a variable name in the current process.
  3. Enter one or more optional breakpoint commands.

Listing and Removing Breakpoints

To list all defined breakpoints, click the List button in the Breakpoint module, or enter the command ListBreakpoints. The list contains an entry number and the break condition for each breakpoint, i.e. the values of the parameters specified when the breakpoint was defined. An omitted parameter value, where permitted, is listed as "any."

A symbol breakpoint can be visualized by selecting the SDL symbol in an SDL Editor. To see where a symbol breakpoint has been defined:

  1. Enter the command ShowBreakpoint (this command has no associated button). This command takes one parameter, an entry number in the breakpoint list.
  2. Enter an entry number. (To see what entry number is associated with the symbol breakpoint, list the breakpoints as described above.) The SDL symbol, pointed out by the SDT reference specified for the breakpoint, becomes selected in an SDL Editor.
To remove a defined breakpoint:

  1. Click the Remove button in the Breakpoint module, or enter the command RemoveBreakpoint. This command takes one parameter, an entry number in the breakpoint list.
  2. Enter an entry number. (To see what entry number is associated with the symbol breakpoint, list the breakpoints as described above.) The breakpoint is removed.

Sending Signals from the Environment

Usually, you have to send signals into the system to make something of interest happen, for instance when the system is completely idle. You can send signals directly to a process instance, or indirectly by specifying a channel.

Sending Signals to a Process

To send a signal from the environment to a certain process:

  1. Click the Send To button in the Environment module, or enter the command OutputTo. This command takes three parameters: the signal name, any signal parameters, and the process instance of the receiver.
  2. Select or enter the name of the signal to send.
  3. If the signal has parameters, enter the values of the parameters one by one.
  4. Select or enter the name of a process instance to send the signal to.
    The Simulator tries to find a path of channels and signal routes to the receiver. If no path was found, an error message is printed. If a path was found, the signal is either successfully sent (and placed in the input port of the receiver), or is discarded (an immediate null transition occurred), i.e. the receiver is in a state that cannot receive or save the specified signal.

Sending Signals via a Channel

To send a signal from the environment via a channel:

  1. Click the Send Via button in the Environment module, or enter the command OutputVia. This command takes three parameters: the signal name, any signal parameters, and an optional channel.
  2. Select or enter the name of the signal to send.
  3. If the signal has parameters, enter the values of the parameters one by one.
  4. Select or enter the name of a channel to send the signal via. If no channel is specified, any channel from the environment may be used.
    The Simulator tries to find a single process instance that can receive the signal. If no or several possible receivers were found, an error message is printed. If a single receiver was found, the signal is either successfully sent (and placed in the input port of the receiver), or is discarded (an immediate null transition occurred), i.e. the receiver is in a state that cannot receive or save the specified signal.

Causing a Spontaneous Transition

To send a "none" signal to a process, i.e. to try to cause a spontaneous transition in the process:

  1. Click the Send None button in the Environment module, or enter the command OutputNone. This command takes one parameter: the process name. If the process contains services, it is also necessary to specify one of the services.
  2. Select or enter the name of the process to send a "none" signal to. A message is printed, indicating whether a spontaneous transition occurred.

Logging the Execution

The following types of interaction during simulation can be logged to file:

Logging Commands

To start logging of all issued monitor commands from now on:

  1. Select Start Command Log from the Log menu, or enter the command CommandLogOn. This command takes one parameter, the name of the log file.
  2. Select or enter a log file name, preferably with the suffix .com.
To stop the logging, select Stop Command Log from the Log menu, or enter the command CommandLogOff.

After logging has been stopped, it can be continued on the same log file, i.e. the existing log file is appended, or on a new log file.

To continue logging of monitor commands:

A command log file may later be read in and executed to repeat the same command session. To do this:

  1. Click the Script button in the Execute module, or enter the command IncludeFile. This command takes one parameter: the name of a file containing monitor commands.
  2. Select or enter the name of an existing command file. When the file has been specified, it is read and the commands in the file are executed exactly as they are stated in the file.

Logging the User Interaction

Complete logging of all user interaction works in the same way as logging of monitor commands, described above. The only difference is the name of the menu choices and commands. Either select Start Complete Log and Stop Complete Log from the Log menu, or enter the commands LogOn and LogOff.

Logging Signal Interaction

The signals that are sent to, from or via a unit in the system can be logged on file. The signal log file will contain a line for each signal sent, including the simulation time, the name of the signal, the sender process instance and the receiver process instance. Values of signal parameters are also printed.

More than one signal log can be active at a time, each one in a separate log file.

To start a signal log:

  1. Enter the command SignalLog (this command has no associated button). This command takes two parameters: a unit in the system, and the name of a log file.
  2. Select or enter a unit whose signals are to be logged. A unit can be one of the following:
  3. Select or enter a file name of the signal log file.
To list the active signal logs, enter the command ListSignalLog (this command has no associated button). The list contains an entry number, the unit name and the log file name.

To stop a signal log:

  1. Enter the command CloseSignalLog (this command has no associated button). This command takes one parameter, an entry number in the signal log list.
  2. Enter an entry number. To see what entry number is associated with the timer instance, list the active signal logs as described above. If only one signal log is active, the entry number is not needed.

Modifying the System

The are a number of commands that change the behavior of the simulated system. These commands are useful to make debugging easier. They can, for example, be used to recover from logical errors, or to put the system in a state that could be difficult to achieve otherwise.

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Caution!                                                                   
When these commands are used, it is no longer the original system          
that is simulated, as the commands modify the behavior of the sys          
tem. It is completely up to the user to interpret the simulation and its   
relation to the original system.                                           
-------------------------------------------------------------------------
Some of these commands operate on the current process. For more information on the current process, see "Current Process and Scope" on page 353.

Sending an Internal Signal

To simulate the sending of an internal signal between two process instances:

  1. Click the Send button in the Change module, or enter the command OutputInternal. This command takes the following parameters: the name of the signal, values of any signal parameters, receiver process instance, and sender process instance.
  2. Select or enter the name of the signal to send.
  3. If the signal has parameters, enter the values of the parameters one by one.
  4. Select or enter the receiver process instance. Note that "env" may be entered for the environment process.
  5. Select or enter the sender process instance. Note that "env" may be entered for the environment process.
The signal is put in the input port of the receiver process, if it is in the valid input signal set; otherwise, it is discarded. No checks are made whether a path exists between the sender and the receiver.

Changing the Process State

To change the state of the current process, service, or procedure:

  1. Click the State button in the Change module, or enter the command Nextstate. This command takes one parameter: the name of the new state.
  2. Select or enter the name of the state to go to.

Creating and Stopping Processes

To create a new process instance:

  1. Click the Create button in the Change module, or enter the command Create. This command takes the following parameters: the process to create, the parent process instance, and any process parameters.
  2. Select or enter the name of the process to create a new instance for.
  3. Select or enter the parent process instance. "env" may be entered for the environment process, and "null" may also be entered.
  4. If the process has parameters, enter the values of the parameters one by one.
    If the number of instances already is greater than or equal to the maximum number for this process type, you have to verify the create action. The following message appears:
Attempt to create more than the max number of 
concurrent instances.
Do you still want to create the instance :
  1. Enter `y' or `Y' to create; all other answers cancels the create.
To stop a running process instance:

  1. Click the Stop button in the Change module, or enter the command Stop. This command takes one parameter, the process instance to stop.
  2. Select or enter the name of the process instance to stop.

Setting and Resetting Timers

To set a timer in the current process:

  1. Click the Set Timer button in the Change module, or enter the command SetTimer. This command takes the following parameters: the name of the timer, any timer parameters, and a time value.
  2. Select or enter the name of a timer in the current process.
  3. If the timer has parameters, enter the values of the parameters one by one.
  4. Enter a time value when the timer is to expire, either an absolute value (without sign) or a value relative to Now (with a `+' sign). That is, "7.5" is an absolute time value, whereas "+7.5" is the time value Now+7.5.
To reset a timer in the current process:

  1. Click the Reset Timer button in the Change module, or enter the command ResetTimer. This command takes the following parameters: the name of the timer, and any timer parameters.
  2. Select or enter the name of a timer in the current process.
  3. If the timer has parameters, enter the values of the parameters one by one.

Changing a Variable

To change the value of a variable in the current process:

  1. Click the Variable button in the Change module, or enter the command AssignValue. This command takes the following parameters, the name of the variable, an optional specification of a variable component, and the new value.
  2. Select or enter the name of a variable, possibly abbreviated.
    If a variable has several components (e.g. an array, struct or string) and it is specified without a component, the values of all components of the variable have to be specified (e.g. the complete array). To assign a component only, the same rules as for examining a variable apply (see "Examining Variables" on page 357):

Changing the Input Port

To remove a signal instance in the input port of the current process:

  1. Click the Del Signal button in the Change module, or enter the command RemoveSignalInstance. This command takes one parameter, an entry number in the input port.
  2. Enter an entry number. To see what entry number is associated with the signal instance, list the input port as described in "Examining Signal Instances" on page 356.
    ---------------------------------------------------------------------
    Note:                                                                  
    Entry numbers are just positions in the input port. The removal of a   
    signal changes the entry numbers of the remaining signals.             
    ---------------------------------------------------------------------
    
To change the placing of a signal instance in the input port of the current process:

  1. Click the Input Port button in the Change module, or enter the command RearrangeInputPort. This command takes two parameters, the current and new entry number in the input port.
  2. Enter the current entry number of the signal instance. To see what entry number is associated with the signal instance, list the input port as described in "Examining Signal Instances" on page 356.
  3. Enter the new entry number of the signal instance. The current signal instance at this position will be moved down in the queue.

Rearranging the Ready Queue

You can change the order of process instances in the ready queue, i.e. the execution order of processes.

To change the placing of a process instance in the ready queue:

  1. Click the Ready Q button in the Change module, or enter the command RearrangeReadyQueue. This command takes two parameters, the current and new entry number in the ready queue.
  2. Enter the current entry number of the process instance. To see what entry number is associated with the process instance, list the ready queue as described in "Printing the Process Ready Queue" on page 354.
  3. Enter the new entry number of the process instance. The current process instance at this position will be moved down in the queue.

Exiting a Simulator

To exit a simulator, click the Exit button in the General module, or enter the command Exit or Quit. If the command is abbreviated, you have to confirm the exit operation; the following message appears:

Do you really want to exit program :
Enter `y' or `Y' to exit; all other answers cancels the exit.

To exit the Simulator UI, select Exit from the File menu. If you have changed the configuration of the Simulator UI, you are asked whether to save these changes. See "Customizing the Simulator UI" on page 337. If you save them under the default file names, they are read in and restored the next time the Simulator UI is started.

The following dialogs may appear:

Figure 177 : Saving Button Changes. 
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Click Save if you want to save the changes you have made to buttons and button modules. A Standard File Selection Dialog is opened with the filter *.btns; the default name of the file is def.btns.

Figure 178 : Saving Command Changes. 
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Click Save if you want to save the changes you have made to commands in the Command window; a Standard File Selection Dialog is opened with the filter *.cmds; the default name of the file is def.cmds.

Figure 179 : Saving Variable Changes. 
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(fig)  
       
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Click Save if you want to save the changes you have made to variables in the Watch window; a Standard File Selection Dialog is opened with the filter *.vars; the default name of the file is def.vars.

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