For example, how to use per-pixel shading to achieve realistic waterreflection, or bumpy surface.  For technical information, you may visit NVIDIA Developer's pages, then use keyword search.

Another interesting way to use programmable shaders is to produce procedural textures such as wood or marble surface using Perlin's noise.

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chunfa@cs.nthu.edu.tw * Last revised: 04.15.2003 10:52 ¤U¤È