ü Marked papers are candidates for paper presentations.

"Distributed Ray Tracing" by Cook, Porter, and Carpenter.  In Proceedings of SIGGRAPH 84, pages 137-145.

"Stochastic Sampling in Computer Graphics" by Robert L. Cook.  In ACM Transactions on Graphics, Volume 5, Issue 1 (Jan 1986), Pages 51-72.

"The Rendering Equation" by J. T. Kajiya,  In Proceedings of SIGGRAPH 86, pages 143-150. 

"Particle Transport and Image Synthesis" by J. Arvo and D. Kirk,  In Proceedings of SIGGRAPH 90, pages 63-66.

"A Theoretical Framework for Physically Based Rendering" by E. P. Lafortune and Y. D. Willems.  Computer Graphics Forum 13, 2 (June 1994) pages 97-107.  The above paper isn't available online, so please read his earlier work on Bi-Directional Path Tracing or Chapter 4 of his dissertation.

For an overview, see SIGGRAPH 2001 Course 29 Monte Carlo Path Tracing by Pat Hanrahan.

ü"Global Illumination Using the Photon Maps" by H. W. Jensen,  In Rendering Techniques 96 (Proceedings of Eurographics Rendering Workshop 1996), pages 21-30.

ü"Metropolis Light Transport" by E. Veach and L. J. Guibas,  In Proceedings of SIGGRAPH 97, pages 65-76. (alternative link)

"The RADIANCE Lighting Simulation and Rendering System" by Gregory J. Ward,  In Proceedings of  SIGGRAPH 94, pages 459-472. (alternative link)

"Efficient BRDF Importance Sampling Using A Factored Representation" by Jason Lawrence, Szymon Rusinkiewicz, and Ravi Ramamoorthi, SIGGRAPH 2004.

"Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments" by Peter-Pike Sloan, Jan Kautz, and John Snyder.  In Proceedings of SIGGRAPH 2002.

"Bi-Scale Radiance Transfer" by Peter-Pike Sloan, Xinguo Liu, Heung-Yeung Shum, and John Snyder.  In Proceedings of SIGGRAPH 2003.

"All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation" by Ren Ng, Ravi Ramamoorthi, and Pat Hanrahan.  In Proceedings of SIGGRAPH 2003.

ü"Triple Product Wavelet Integrals for All-Frequency Relighting" by Ren Ng, Ravi Ramamoorthi, and Pat Hanrahan.  In Proceedings of SIGGRAPH 2004.

ü"Precomputed Local Radiance Transfer for Real-Time Lighting Design" by Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen.  In Proceedings of SIGGRAPH 2005.

ü"All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering" by Rui Wang, John Tran, and David Luebke.  In Proceedings of SIGGRAPH 2005.

Muller et al, "Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions" Eurographics 2004 State of the Art Reports, pages 69-94.

"Measuring and Modeling Anisotropic Reflection" by Gregory J. Ward,  In Proceedings of SIGGRAPH 1992, pages 265-272.

"Image-Based Rendering of Diffuse, Specular and Glossy Surfaces from a Single Image" by Samuel Boivin and Andre Gagalowicz,  In Proceedings of SIGGRAPH 2001, pages 107-116.

ü"A Practical Model for Subsurface Light Transport" by H. W. Jensen, S. R. Marschner, M. Levoy and P. Hanrahan.  In Proceedings of SIGGRAPH 2001, pages 511-518.

ü" Acquiring the Reflectance Field of a Human Face" by Paul Debevec et al.,  In Proceedings of  SIGGRAPH 2001, pages 145-156.

"A Data-Driven Reflectance Model" by Wojciech Matusik, Hanspeter Pfister, Matthew Brand, and Leonard McMillan.  In Proceedings of  SIGGRAPH 2003.

ü"Measuring and Modeling the Appearance of Finished Wood" by Steve R. Marschner, Stephen H. Westin, Adam Arbree, and Jonathan T. Moon.  In Proceedings of  SIGGRAPH 2005.

"Real-Time Rendering of Plant Leaves" by Lifeng Wang et al., SIGGRAPH 2005.

"Plants, Fractals, and Formal Languages" by Alvy Ray Smith,  In proceedings of SIGGRAPH 84, pages 1-10. 

"Development Models of Herbaceous Plants for Computer Imagery Purposes" by P. Prusinkiewicz , A. Lindenmayer and J. Hanan,  In proceedings of SIGGRAPH 88, pages 141-150.

"Creation and Rendering of Realistic Trees" by Jason Weber and Joseph Penn,  In proceedings of SIGGRAPH 95, pages 119-128.

ü"Realistic modeling and rendering of plant ecosystems" by Oliver Deussen et al.  In Proceedings of SIGGRAPH 98, pp. 275-286.

The "Digital Design of Nature" book is available at NTHU Library.

ü"Simulation Modeling of Plants and Plant Ecosystemsby Przemyslaw Prusinkiewicz. Communications of the ACM vol. 43, no. 7, pp. 84-93.  (2000).

ü"Image-Based Plant Modeling" by Long Quan et al., In proceedings of SIGGRAPH 2006.

"Fine-scale Human Skin Structure Rendering" by A. Haro, B. Guenter and I. A. Essa.

"Rendering fur with three dimensional textures" by J. T. Kajiya and T. L. Kay.  In Proceedings of SIGGRAPH 89, pages 271-280.

"Faked Fur Rendering" by Dan B. Goldman.  In Proceedings of SIGGRAPH 97, pages 127-134.

"From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production" SIGGRAPH 2001 Course 36.  (Please see me if you want to borrow my SIGGRAPH Course CD-ROMs.)

ü"The Synthesis and Rendering of Eroded Fractal Terrains" by F. K. Musgrave , C. E. Kolb and R. S. Mace.  In Proceedings of SIGGRAPH 89, pages 41-50.

"A Simple Model of Ocean Waves" by Alain Fournier and  William T. Reeves.  In Proceedings of SIGGRAPH 86, pages 75-84.  It is similar to "Modeling Waves and Surf" by Darwyn R. Peachey.  In Proceedings of SIGGRAPH 86, pages 65-74.

"Animation and rendering of complex water surfaces" by Douglas Enright, Stephen Marschner, Ronald Fedkiw.  In Proceedings of SIGGRAPH 2002, pages 736-744.

A summary is in Section 18.3.2 "Animating water waves" of the "Advanced Animation and Rendering Techniques" book by Alan Watt and Mark Watt.   (ISBN 0-201-54412-1 published by Addison-Wesley 1992)

ü"Simulating Ocean Water" by J. Tessendorf.  In SIGGRAPH 99 Course 26 "Simulating Nature: From Theory to Application" (You may borrow the CD-ROMs from me.)  It produces the ocean water in the Titanic movie.

"Modeling the Motion of a Hot, Turbulent Gas" by N. Foster and D. Metaxas.  In Proceedings of SIGGRAPH 97, pages 181-188.

ü"Stable Fluids" by Jos Stam.  In Proceedings of SIGGRAPH 99, pages 121-128.

ü"Real-Time Fluid Dynamics for Games" by Jos Stam. Proceedings of the Game Developer Conference, March 2003.

"Visual Simulation of Smoke" by Ronald Fedkiw, Jos Stam and Henrik Wann Jensen.  In Proceedings of SIGGRAPH 2001, pages 15-22. (PDF, CDROM)

"Simulating Water and Smoke with an Octree Data Structure" by Frank Losasso, Frederic Gibou, and Ronald Fedkiw.  SIGGRAPH 2004.

"A Method for Animating Viscoelastic Fluids" by Tolga Goktekin, Adam W. Bargteil, and James F. O'Brien.  SIGGRAPH 2004.

"An Improved Study of Real-Time Fluid Simulation on GPU" by Enhua Wu, Youquan Liu, Xuehui Liu.  Journal of Computer Animation and Virtual World(CASA2004), Vol. 15(no.3-4), John Wiley & Sons, pp139-146.

ü"Particle-Based Fluid Simulation for Interactive Applications" by Matthias Muller et al.  In Proceedings of 2003 ACM Symposium on Computer Animation, pages 154-159.

"Particle-Based Simulation of Fluids" by Simon Premoze et al.  Eurographics 2003.

ü"Real-Time 3D Fluid Simulation on GPU with Complex Obstacles" by Youquan Liu, Xuehui Liu, Enhua Wu.  Proceedings of Pacific Graphics 2004, Oct. 2004.

"Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images" by J. S. De Bonet.  In Proceedings of SIGGRAPH 97, pages 361-368.

"Reflectance and Texture of Real-World Surfaces" by Kristin J Dana et al.  In ACM Transactions on Graphics (TOG) January 1999, Volume 18 Issue 1, pages 1-34.

"Image Quilting for Texture Synthesis and Transfer" by A. A. Efros and W. T. Freeman.  In Proceedings of SIGGRAPH 2001, pages 341-346.

ü"Fast texture synthesis using tree-structured vector quantization" by Li-Yi Wei and Marc Levoy.  In Proceedings of SIGGRAPH 2000, pages 479-488.

"Texture synthesis over arbitrary manifold surfaces" by Li-Yi Wei and Marc Levoy.  In Proceedings of SIGGRAPH 2001, pages 355-360.

"Synthesis of bidirectional texture functions on arbitrary surfaces" by Xin Tong et al.  ACM Transactions on Graphics, v.21 n.3 (July 2002), pages 665-672.

"Image Analogies" by Aaron Hertzmann et al.  In Proceedings of SIGGRAPH 2001, pages 327-340.

You may find many interesting papers in the SIGGRAPH proceedings of recent years.


chunfa@cs.nthu.edu.tw * Last revised: 11.20.2006 02:45 ¤U¤È